9 best offline fps games for pc


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There’s no denying the thrill that comes with human competition. Nothing beats jumping into a game against real-life people, connected through signals & wires across the internet, all in a shared virtual space lớn see who is better than whom.
Online first-person shooter (FPS) games deliver an adrenaline rush and millions of players log in each day khổng lồ do battle khổng lồ get it. Battle royales, team battles, capture the flag battles, all in an endless series of skirmishes và rounds.
There are downsides, too. Like Jean-Paul Sartre said in No Exit, “Hell is other people.” Sometimes it is frustrating to lớn be playing against folks who take delight in ruining other people’s days.
Those so-called “Griefers” camp out in unfair spots in games, knocking out players as they respawn for cheap points, kill-stealing, being away-from-keyboard (AFK) in a squad, và just collecting experience from others’ efforts <1>.
There’s always a trade-off of the possibility of bad-faith playing by trolling players when a game’s main thiết kế is all around pools of strangers also playing. But the first-person genre can deliver another kind of experience, too. You can get a longer, deeper game-play experience that is sometimes even more satisfying than a great round of online play: The “offline FPS.”
With the “you are there” perspective sầu of an FPS, telling a compelling story with emotional investment can be engaging in a way that online PvP matches can’t match. Experiencing a well-designed, well-executed, well-acted, & well-balanced FPS game’s story mode is like living through a great action novel as the main character.
This is the thrill & fun of the “offline FPS,” with a single player game style that you take at your own pace, on your own time. We’ve assembled a danh mục of 9 of the best offline FPS games available that don’t require other people playing in order lớn have sầu fun.
Following up the success of Borderlands, Gearbox Software’s sequel delivers more of what made the original a success. It’s a distinct blend of silly, irreverent writing, và stylized, colorful, cel-shaded kiến thiết that’s somewhere between animated cartoon và realistic models of characters & weapons that are just fun to lớn look at.
It’s a sci-fi future where corporations strip-mine alien planets & leave the husks to lớn get picked over by space-scavengers, soldiers of fortunes, and criminals. Think of Obi Wan’s mô tả tìm kiếm of the people who Cosplay Mos Eisley: A wretched hive sầu of villainy và scum.
This installment takes place five sầu years after the events of Borderlands. The original saw a group of four glory-seekers on the planet Pandora, hunting through the Vaults of the advanced alien ruins that lay there. Their quest ended with the unleashing and defeat of a legendary quái nhân named “The Destroyer,” và the sealing off of the Vault, & all of its amazing gear and weaponry.
But a new Vault has been unearthed, & a sinister criminal businessman named Handsome Jachồng has plans for it. It’s up lớn you, as a new Vault Hunter, lớn stop hyên ổn và become a legend, with legendary loot và gear, in the process.
One of the best FPS games offline, Borderlands 2 offers a storyline that unfolds & becomes complex và intriguing, with a large number of harrowing side quests along the way that really give Pandora its own quirky, offbeat feel as a setting.
The fun is in the building out of the skill tree of your character as you progress, & in the accumulation, upgrading, & customizing of your weapons and attacks with tech you loot in the Vault. Borderlands 2 doesn’t take itself with gryên & gritty seriousness, but it does play its story mode out in earnest, despite the sarcastic and funny dialogue & circumstances.
Following the main story, you can expect 15 khổng lồ 25 hours of nội dung. Adding in all the side quests và optional paths, it can be up to 40 hours of Vault-hunting.
The original Titanfall was a gorgeous game of giant-robot combat and truly stunning visuals. It was, however, a multiplayer-only experience. Although online multiplayer is an available mode in Titanfall 2, the inclusion of the single player, offline campaign storyline mode is the real draw.
It all seems stochồng sci-fi standard at first. You play the role of Jaông chồng Cooper, who is part of a small rebel b& called the Frontier Militia. They oppose và fight the Interstellar Manufacturing Corporation (IMC), who, as you may imagine, is a cruel & heartless, villainous entity willing lớn crush anything in its path in pursuit of profit.
When Jack’s mentor dies, he bequeaths lớn Jaông xã his Tirã, BT-7274, a massive, sentient robot mech-suit. game Play is split between piloting BT & fighting as Jaông xã, outside of the Titung mech. Think of the story as a “buddy cop” movie, with Jachồng & BT-7274 as partners.
Fluid controls, really smart và beautiful cấp độ kiến thiết, và high-impact gameplay are at the center of the experience. As the game progresses, the story actually gets more involved & the bond between Jachồng and BT becomes something you truly feel emotional about.
There’s a really great (& satisfying) build of a relationship. The Titan’s programmed personality is very literal and logical, & Jachồng is a hot-headed, Han Solo type. At different points in the game, you guide conversations between the two, và they build a sense of investment in this friendship as it develops. Think The Iron Giant meets Lethal Weapon.
Unlike a lot of FPS games with a chiến dịch mode, there is not an emphasis on open-world, side-quest fulfilling, and sandbox style gaming. Titanfall 2 plays lượt thích starring in a movie.
All told, the whole campaign is 5 or 6 dedicated hours of gameplay. But it is very tightly constructed và so fun and rewarding khổng lồ play that you will no doubt play through again once or twice, to lớn see what different pathways và approaches you might have sầu chosen.
The 1993 granddaddy of blockbuster hits & FPS gaming got a reboot và a modern rebirth in 2016. It’s no exaggeration to lớn say that literally every FPS game on computers owes its origin to lớn 1993’s Doom, which put action computer gaming on the maps.
Doom’s universe is one where sci-fi space công nghệ & dimension-rift-opening devices have sầu literally unleashed Hell. Demons and devils, from a terrible dimension of pain & violence, are gated into ours and must be stopped.
Id Software had a really focused vision in its conception of Doom, the 1993 game. They imagined it as a sci-fi horror movie, where you’re always on the run from merciless monsters and only twitch-reflexes & hyper-powerful weapons that blast them lớn bloody bits can keep you from being ripped limb from limb.
The aesthetic of the Doom-iverse, then, is specifically hardcore blood & guts. These are demons, after all. They bring hell with them, wherever they go. And your job, as a space-marine, is lớn sover them baông chồng there. Violently.
In its modern reboot/reimagining, Doom gives you a single-player experience in a very old-school gaming kind of way The story is the window-dressing to serve sầu as a reason for the gameplay & the thrill of blasting bad guys và having firefights, getting from màn chơi to lớn cấp độ until the over trùm. It is a fast-paced, brutal gore-fest, but in the best way possible.
To understand the feel that Doom tries lớn evoke, think “what if a heavy metal album poster from the 1980s became a world you had lớn blast your way through?” It leans inkhổng lồ the skulls & horns & blood and fire in a way that isn’t so much cartoony, but done in so much earnest that it is self-aware of its excesses.
Doom knows how over-the-top it is. It makes that over-the-top violence inlớn something that becomes so stylized và quiông chồng that it stops being anything approaching “realistic.” Which is exactly what it is going for.
Make no mistake. Although there is a chiến dịch and a story, Doom is a single-player action game made for the thrill of the kill of terrible monsters và the kind of Zen-lượt thích rhythm you find yourself in blasting through them and evading, run-and-gun style.
The levels and AI are designed for fun for one person, lượt thích it was in the old days - only now, with new and eye-popping graphics and a killer soundtrack.
The Battlefield series has been, up until now, more about online PvPhường play than single-player, story-driven gameplay. In Battlefield 1, developer EA DICE changes that, giving the player a series of vignette stories khổng lồ play through in a realistic World War I setting. That’s not a typo; WWI, not WWII.

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At the time of its ending, World War I was thought, by way of the desperate human toll it took, to lớn be “the war to lớn kết thúc all wars.” But history showed that lớn have been an overly hopeful assumption. It would be a mere twenty-one years before the next World War broke out, overshadowing it và leaving the first to be an almost forgotten bit of history in the modern era.
Battlefield 1 gives the player a sense of the early, now-archaic, but functionally recognizable weapons và warfare that made up the battles of WWI. It does this not with an overarching story, but rather a series of tales in different theaters of the war, each with an emotional arc. But they are more like different episodes, painting an overall picture, than a whole narrative.
WWI was the first real “modern” war, with mechanized artillery & weapons and air warfare. But the kind of air warfare was propeller driven bi-planes, và the mechanized weapons were bolt-action rifles and early, version 1 style machine guns. In one of the missions, you pilot a message-carrying pigeon khổng lồ deliver valuable information.
Battlefield 1 brings those kinds of realities into lớn the first-person experience, which is an interesting take & change from the myriad WWII and modern combat simulations that ảo diệu the FPS world.
Each vignette, or episode, is told with a human touch. They give sầu the player at once the sense of how massive sầu & spanning the First World War was in scope, & also how it was, like all wars, made up of individual stories of individual people. Some stories are full of glory và others are full of sadness và tragedy. It’s a compelling experience and a history lesson all at once.
In Deus Ex: Mankind Divided, you are a cybernetically enhanced agent, in the mean streets of occupied Prague, set in a burned-out cyberpunk future of technological dystopia. You play as hyper-maneuverable, stealth and action-ready protagonist Adam Jensen. You guide Jensen through a first-person RPG-style adventure, talking lớn non-player characters (NPCs), gathering information that unlocks missions và advances the story along, gaining experience, and leveling up your enhancements, or “augments.”
The game succeeds in giving you a feeling of control & identity as this kind of gritty cyborg action nhân vật. Using your “augments” as special attacks and defense (things like Titan Armor, Tesla Arm, or the wrist-mounted nano-blade launcher) feels lượt thích using a superpower.
Deus Ex’s finely tuned system of energy-costs for their use makes the combat balanced, but gives the player a sense of purpose when they’re employed correctly. They’re stunning & spectacular to see in action.
As the pot-boiler plot becomes more intricate, and your choices in how you interact with the characters lead lớn different paths and missions, you discover that you can approach game objectives from a variety of different ways: parkour-lượt thích movement through the alleys and rooftops of Prague, hacking security systems and grids, or brute force attacks và assaults.
It’s a very interesting moment-to-moment experience as a game. Eidos Montreal has made it a fluid mix of RPG dialogue choices, action, and stealth. The only complaint from those who have played through its previous installation might be that the game unfolds in much the same way. But it improves on almost every aspect of gameplay và polishes the interface và controls in doing it, so “more of the same, but better” is the verdict.

6. Dishonored 2 by Arkane Studios

Action adventure game Dishonored 2 from developer Arkane has done the sequel correctly: by doubling down. Dishonored had a “play your way” philosophy và kiến thiết, allowing the user lớn approach the story và objectives with very different gameplay styles.
Choose stealth và avoidance or straight-up action, or a phối anywhere in between. Dishonored 2 takes this approach even further. No two games played by any two players, or even played through twice by the same player, will be identical.
In Dishonored 2, you play as either Empress Emily Kaldwin or her royal protector và father, Corvo Attano. You make this choice at the beginning of the game & it is the most consequential decision to make.
Although the same story is told from beginning to over, the subtle differences in each avatar’s abilities will influence how you kết thúc up playing. And the shift in point of view changes your experience as to lớn who the story is really “about.”
Dishonored 2 takes place in a steam-punk, technology-and-magic setting of palace intrigue. The đô thị is Dunwall, in the fictional Empire of the Isles, và Emily’s wicked aunt, a powerful witch, has designs on the throne.
If the phối up khổng lồ the story seems generic, the action và gameplay is anything but. There’s a massive story to explore và tease out, all set in mission-based chapters, in a sandbox-style gameplay of an open city, where magic & giải pháp công nghệ meet. Expect khổng lồ play 12 to 16 hours as either Emily or Corvo, và expect khổng lồ want lớn play again as the other lớn explore different choices and paths when you vì chưng.

7. BioShock by 2K Boston và 2K Australia

Since it was released in 2007, you’d think playing through BioShock today might make it seem dated. You’d be happily wrong, though. BioShock shook up the gaming world when it was released.
It took the FPS engine and gameplay và used it khổng lồ tell a kind of story that really isn’t accessible from any other kind of truyền thông. It’s part interactive sầu novel, part philosophy & morality thử nghiệm, and part actioner, all in rolled into one. It isn’t the first FPS lớn integrate roleplaying and stealth to lớn deliver a kind of “interactive sầu story” experience, but it is one of the first lớn vì chưng it in such a revolutionary way.
Plot wise, it’s a sci-fi epic phối in a fictional 1960. Industriadanh sách và scientist wunderkind Andrew Ryan, influenced by the Objectivist philosophy of Ayn R&, has built an underwater city called Rapture, where he has opted out of society khổng lồ rebuild it anew as a shining Utopia.
As you can imagine, things don’t work out that way. Genetic experiments, class divisions, and hubris all make this new-Atlantis inkhổng lồ more of a dystopia than anything else. The game’s innovative use of a morality engine in gauging the player’s choices leads to different stories being ultimately told in the play-through.
Most of the games on this list so far owe a lot to BioShock’s inventions. If you’ve somehow missed it, it’s definitely worth discovering.

8. Far Cry 3 by Ubisoft

2012 saw developer Ubisoft release Far Cry 3 và up the ante for the series, improving và expanding on its chất lượng point of view. The Far Cry series is not a shared universe, exactly, but rather a shared approach to gameplay và game thiết kế.
Named after the code-base game engine developed using CryEngine, the games are all open-world environments in which a single player finds hlặng or herself alone in a vast and unforgiving wilderness of one kind or another.
In Far Cry 3, it is an islvà with evil pirates and slavers & survival is a moment-to-moment affair as a giant plot spells itself out. It still holds up as one of the best in the series.

9. Fallout 3 by Bethesda trò chơi Studios

Fallout 3 is the third in the Fallout series of games, but the first developed by legendary game studio Bethesda, after it bought out the series from its original developers, Interplay. It is a post-apocalyptic action RPG, và although it is technically a “part 3,” you can think of it more as the first in new series và style.
The previous games have sầu been third person, overhead, 2 chiều isometric graphic presentations. In Fallout 3, Bethesdomain authority took the franchise into the FPS genre, and delivered a more immersive sầu experience và really began the modern franchise as it is today.
The 1950s art-style character-building interface/game guide of the Pip-Boy 3000 has become a recognizable inhỏ in the gaming world. Even if you’ve never played a moment of Fallout, you’ve sầu probably seen his cherubic, smiling face and jet-age era cartoon smile on merchandise & T-shirts in a GameStop store.
There’s a reason why the Fallout br& is everywhere in merchandise & little novelty desk-personality items. The game is really just that good. If you’ve never played it, you’re in for a treat, và a history lesson in how fun surviving the apocalypse can be.
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