Devotion: story & ending explained


Red Candle"s Devotion is one of the finest horror games of the past decade, and if you haven"t played it already, it"s possible you never will. Following its release this spring, the game was found to lớn contain an unflattering reference to China"s president, Xi Jinping. The discovery sparked an outcry aý muốn Chinese players, leading to lớn the withdrawal of Chinese distributors, the closure of Red Candle"s account on Weibo, one of China"s largest social media platforms, & the removal of the game from Steam in Đài Loan Trung Quốc. Red Candle, which is based in Taiwan, has apologised at length for what it says was a placeholder asset, accidentally transferred lớn the final release. These comments were not enough lớn stem the backlash, however, and a week after sale, the developer pulled the game from Steam in all territories khổng lồ perform unspecified fixes. Seven months on, it"s unclear whether Devotion will ever see daylight again.

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There is obviously a longer story lớn tell here about the Chinese state"s sensitivity to criticism, the culture of Chinese patriotism online & the country"s strained relationship with Taiwan, but when I approached Red Candle for an interview in February, it was simply to lớn hear about the creation of a complex và powerful artwork. Set across three periods in the cramped domestic life of a mother, father and daughter in 1980s Taiwan, Devotion ties prejudices about mental illness to the pressure of gender expectations và the lure of the irrational in troubled times. Like its equally accomplished predecessor, Detention, it is both a wonderfully scary game và an intricate account of the socio-historical forces at work within a small group at people. There was much to lớn discuss, & naturally, the conversation below contains extensive sầu spoilers.

I"ve sầu read that you didn"t intend Devotion to lớn be a 3 chiều first-person game at first. What was the original plan, and why did you decide to lớn make the change lớn 3D?

Red Candle Games: As a matter of fact, Devotion was planned as a 3D first-person game from the beginning. But over two years of development, the thiết kế changed drastically. Originally, it was intended khổng lồ be a much smaller-scale 3 chiều horror thử nghiệm that lasted for about 15 minutes, without much gameplay or narrative sầu. However, as we invested more time into the project, each of us had more thoughts about the game kiến thiết and how the story should go. We felt that a 15-minute test simply couldn"t satisfy our creative sầu needs. Thus, we decided to expand the kiểm tra inkhổng lồ a full game.

How much are Devotion"s story và characters based on the personal experiences of the development team? And how much inspiration does the game take from other works of horror?

Red Candle Games: The setting và background of Devotion came from the memories of our childhood, but we also drew inspiration from our society as a whole. 1980s Taiwan was a time of economic boom, the growing entertainment industry, và the rising of popular culture. During this period, the truyền thông often depicted the success stories of hard-working, talented, persevering people. But in reality, we saw people strangled by the bức xúc & ideas lượt thích "as long as you work hard, you will succeed", và "why can"t you be as successful as others?" They struggled because of these unrealistic expectations from their peers, family và society. As a result, many people decided to lớn seek out supernatural powers for guidance when there were no real solutions lớn real-life problems. Devotion is a title that delves inlớn such emotions and contradictions.

Devotion is a very detailed portrait of Taiwanese domestic life during the 1980s. How did you distinguish the three timeframes in the game using the apartment"s furnishings & decorations?

Red Candle Games: In the game there are a total of four rooms và each represents an important time period which corresponds lớn a special memory of the Du family. Our team tried khổng lồ make use of the apartment"s decorations as symbols that help players differentiate the rooms. To achieve this we first listed all the key and memorable items one family could possibly own during different time periods, then separated them based on their functions & the timeframe. For instance, as time goes by a new Model TV replaces an older one that was bought when the family first moved in. An expensive fish tank và the vinyl record player are bought when the father Du Feng Yu experiences his downfall in life. We utilised each furnishing và decoration khổng lồ tell a complete story that hopefully helps players immerse themselves without excessive sầu dialogue.

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What were the inspirations for the god Cigu Guanyin và Mentor Heuh"s teachings?

Red Candle Games: The religious elements in the game are all fictitious. In order lớn kiến thiết these elements, we researched religious rites and folk customs from different countries. Our inspiration was not limited to Taiwanese Buddhism và Taoism; the aim was to make the fictitious rituals in the game easy to lớn relate khổng lồ for both the local và foreign audience. Additionally, we added many original elements to leave sầu room for creativity in our team, and to avoid causing offence lớn any existing religions.

Our team had no intention to represent any specific religion or religious group. Everybody toàn thân who worked on Devotion comes from different family backgrounds, values & beliefs. We feel most of the religions in the real world encourage people to lớn be kind & bring them comfort. In fact, the religion in Devotion could simply be viewed as a khung of faith. If you look deeper inkhổng lồ the story, you can see besides Cigu Guanyin, Du Feng Yu"s devotion applies lớn many aspects of his life, including his rather love for Mei Shin. That"s the reason why Mentor Heuh could so easily get into his mind và manipulate his actions, leading hyên ổn to lớn make one mistake after another.

What was the inspiration for the game"s TV talent shows, và how did you produce these? Did you make them yourselves, or hire a TV studio to lớn help?

Red Candle Games: The children"s talent-show Rainbow Stage in the game drew great inspiration from the famous Taiwanese TV show Five Lights Award, which was broadcast from 1965 to lớn 1998. It was one of the longest-running television shows in Taiwan. For many Taiwanese of our generation, it"s part of our childhood memories.

Our team wanted to recreate the ambience of this programme, but we knew very well that this was not something we could do by ourselves. We therefore approached Manson Chang, the director of Detention"s documentary. Without his help, we wouldn"t have completed the storyboard, scripts, characters, setting và filming of the show. Thanks to lớn Manson, the cast và the filming crew, we were able lớn produce the TV show clips in the over and completed this challenging project. Side story: all Red Candle Game developers participated as background actors in the show. For a game developer, this was no doubt an interesting và valuable experience.

Chuyên mục: Tin Tức